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Home.forex news reportGameStop Q3 Profits Soar, but Do You Really Want to Own a...

GameStop Q3 Profits Soar, but Do You Really Want to Own a Collectibles Stock?

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dominiquegodbout / Flickr
dominiquegodbout / Flickr
  • GameStop (GME) reported net income of $77.1M but revenue fell 4.6% as software sales dropped 27%.

  • Collectibles now account for 31% of GameStop revenue and represent the only growing segment.

  • GameStop holds 4,710 bitcoin valued at $519.4M but booked a $9.2M unrealized loss in Q3.

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GameStop (NYSE:GME) is the O.G. of meme stocks, the company that sparked the retail trading frenzy in 2021 and turned it into a Wall Street punchline. But those glory days are ancient history. The once-dominant video game retailer just dropped its third-quarter earnings. While showing strong year-over-year profit growth, the core business is crumbling under the weight of digital downloads and subscription services.

Its lone bright spot was once again collectibles, now 31% of revenue — up from 20% last year — and the only segment indicating growth. GameStop has flopped at pivoting to digital gaming, with software sales tanking 27%. It even hopped on the crypto treasury trend, stacking Bitcoin (CRYPTO:BTC) on its balance sheet, but the crypto winter crushed that bet, leaving holdings underwater.

Right now, collectibles are its sole lifeline, but is that enough to bet on this fading giant?

GameStop’s latest report paints a mixed picture: impressive bottom-line gains masking top-line woes. While net income more than quadrupled to $77.1 million and operating income flipped to a $41.3 million profit from a $33.4 million loss, revenue declined 4.6%.

Hardware and accessories, the biggest segment at 45% of sales, dropped 12% to $367.4 million as physical consoles lose ground. Software plunged even harder, down 27% to $197.5 million, hammered by the digital shift. Collectibles, now the second-largest reportable segment at $256.1 million, rose 50% year-over-year, fueled by demand for Funko Pops and trading cards. Gross profit climbed to $273.4 million on tighter inventory and lower markdowns while cash swelled to $8.8 billion, bolstered by prior equity raises.

But investors weren’t impressed, and the stock is dipping 6% in pre-market trading this morning, signaling doubts about sustainability. This isn’t much of a turnaround; it looks more like damage control.

Collectibles have become GameStop’s crutch, but don’t mistake it for a growth engine. Sure, it’s profitable, as higher margins on toys and memorabilia helped lift overall gross profit. Yet, the market for physical collectibles is niche and stagnant, tied to nostalgia rather than explosive expansion.



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